I’ve been trying to build items using only UE5 lately, but the current scaling behavior is taking me a while to get used to. During my youth I would occasionally create projects in another game engine (that I no longer use), but its functionality really stuck with me with how easy it was to create simple structures.
I was wondering though if there is a setting or feature in modelling mode that can mimic the same behavior (as seen in the second video) when scaling items in UE5 instead of always being locked on its center axis.
Current Setting:
What I’m trying to do:
PS: I know I can change the pivot point, but making constant adjustments is becoming quite a hassle.