Scaling Objects from edges/surfaces by default.

I’ve been trying to build items using only UE5 lately, but the current scaling behavior is taking me a while to get used to. During my youth I would occasionally create projects in another game engine (that I no longer use), but its functionality really stuck with me with how easy it was to create simple structures.

I was wondering though if there is a setting or feature in modelling mode that can mimic the same behavior (as seen in the second video) when scaling items in UE5 instead of always being locked on its center axis.

Current Setting:

What I’m trying to do:

PS: I know I can change the pivot point, but making constant adjustments is becoming quite a hassle.

Necrobump

Hi @PikaDERP Try Modeling Mode > Poly Edit > PolyGroup Edit, that will allow you to Edit similar to what you have in the video.

You have to be in that specific tool to be able to select faces to scale.

Poly Edit in general gives you the ability to select edges, face and edge loops to modify.

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