Hi all,
I am importing a large forest scene using Datasmith and Dataprep, exported from 3ds max and Forest Pack so it comes into Unreal as an Hierarchical Instanced Static Mesh Component. I want to be able to show the trees growing in sequencer, but cannot figure out if it’s even possible to apply a Blueprint to each Forest HISMC, which can also be visible in sequencer, and also i’d like to have a slider widget controlling the scale in gamemode.
Any help would be HUGELY appreciated.
Thanks