Scale3D is (nearly) zero warning

Right, so I have two classes, in one I have a static mesh component, in the other a skeletal mesh component. By default both component were at a scale of 0.0001.
I first put the static mesh’s default scale to 0.01, which made the log I was getting disappear and I instead received a more details log telling which object it was coming from (in this case my class with the skeletal mesh). So I applied the same fix to that too.

"LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Temp/Autosaves/Game/Maps/UEDPCDesert.Desert:PersistentLevel.BM_Unit_C_0.SkeletalMesh’ Bone: ‘BE_Butt_01’ "

I’m guessing it struggled to display exactly where it was coming from when it came from both a static mesh and a skeletal one?