That’s how you debug stuff in unreal 90% of the time.
Keep pokin at it until you prod it enough that you can make it work
Gratz.
(Any idea why it was literally upside down though?)
That’s how you debug stuff in unreal 90% of the time.
Keep pokin at it until you prod it enough that you can make it work
Gratz.
(Any idea why it was literally upside down though?)