Hello everyone. Need help. There is a rope made with a chain of bones. The task is to shorten the rope by pressing the button. A variable from ControlRig controls the scale of the first bone of the chain. Sca
le extends to daughter bones. The control rig is connected to the animation blueprint, from which the variable is assigned the value from the blueprint controlling the main character. The simulation runs fine. The cable works correctly. When you press the button, the bone scale works, but at the same time the rope hangs in the air, as if sitting with the bone scale, the space scale for physics simulation is also happening. At the same time, if the default value of the variable for the scale is manually changed in the animation blueprint, then the scale and simulation work perfectly.