Hey guys, I followed the tutorial and the code mentioned in the github project. I couldn’t view the blueprints since I’m using 4.16. Anyways, for the block tile BP, I’m using the 400x400 version of Shape_Wall static mesh. It seems like with asset, the thickness looks weird. It’s almost flat. Just wanted to make sure if is only an issue in the asset transforms and nothing related to the displaying of the maze. I have attached the screenshot of the 19x19 maze I generated.