Hey; I’ve been searching for a good maze generation tutorial and saw that one was well explained. I took an actor time and set the original logic so nothing would produce cutoff portions. It almost works; for a square of rand() with no seed value (I put in a seed value to play with for different variations), it works fine. However, anything with a different seed almost always cuts the end off, and anything that’s not a square produces the same problem.
I’m also wondering how you might be able to attach the maze itself to an object in the game upon BeginPlay, instead of having the maze always start at (0, 0). I’m currently trying to see what method will properly attach and relocate each actor based on a relative location instead of spawning it directly in the scene.