SaxonRahs Tutorial Thread - Random Maze Generation & Solving

Hey im sorry i missed this, what i would do is set up some maze construction variables so they are in your h/cpp files and then expose them to blueprint and use them in blueprint and use the genmaze blueprint function in the construction script

i THINK that will create a maze that can have static lighting. im like 95% sure if it doesn’t work or you don’t understand me ill help you figure it out :slight_smile:

EDIT oh yeah doesn’t work anymore. im not sure why, i just tested it. ill get back to you in a littlewhile

EDIT TWO: RIGHT! its because its trying to spawn actors instead of adding child actors to itself ~!
sooooo let me try something and ill update

Darn. i forgot exactly what project the static level is in, you’ll have to excuse me for a moment i need to do some project clean up so i can find thing, i have like 90 projects lol