I’ve gotten blueprint culling to work. I call it TiledVision. Enjoy a video of it in action. and enjoy the blueprint
&stc=1I mistype the image. Each tile has a Box called VisionBox to the tiles extents i am using 400x400x400 and the player has a sphere.
I’ve been using the github version for awhile now and I still haven’t tried to test dynamic navmeshes. I think that will be today’s task.