[=dmacesic;69446]
Just an idea here, but wouldn’t you want to locally only have the area around the player, and the full map on the server? I’m not sure how that would work, but replicating specific tiles maybe?
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I’ve yet to figure out blueprint culling I’d love some input on that from anyone.
I was thinking don’t render any of the tiles by default on client and map is on server. but then you have 2 boxes called tilecull in the player-print and each tile-print that triggers a collision with one another and you simply toggle the rendering of the tiles that are collided with the player?