[=Bolla;67386]
Thanks for your answer Locke, but it stills doesnt work , (I am using the floor 400x400 template).
I’m going to use the depth search method, so i dont have those little ‘spots’ by using method.
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You did something to the logic of the generation code, the code that was written uses every other block in both x and y then chooses a single direction to build off of. There is 0 to get closed off areas since each wallblock has only 1 side ever built off of.
[=TechLord;65195]
Hello SaxonRah,
Very nice work you have here. I scripted a couple of Dungeon Generators in unrealscript. I see you have Maze Solver as well. That leads me to the following questions. Do you have any thoughts on Cheat prevention/Anti-cheat mechanism for games generating mazes such as the those posted in the top thread?
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Make everything you don’t want someone to modify, replicated. So you force a local host that way its atleast way harder to cheat.