SaxonRahs Tutorial Thread - Random Maze Generation & Solving

UE4 Closes after freezing

I cannot get the Maze to generate, when I enter the game ( using alt+p) it freezes, and after a few secs, UE4 closes abruptly.

I’ve been working on like 2 hours ,and i think my error relies when i set the tileX and tileY,(but as I cannot debug it, i’m not really sure),

to generate the maze i do :

EventBeginPlay->GenerateMaze(with tileX = 23, and tileY = 23)

I hope someone knows how to fix this.

If you need more info about my error ,tell me.

Thanks in advance.

EDIT:

I’ve managed to debug it, UE4 crashes here:



AStaticMeshActor* BlockTile = SpawnBP<AStaticMeshActor>(GetWorld(), TileBlockBP, GenSpawnLoc, GenSpawnRot);


TileBlockBP has a correct pointer,(it isnt null)

EDIT2:

It looks like SpawnBP isnt even called, when I call SpawnBP UE4 toggles a breakpoint here:



int32 Error = GetLastError();


And the breakpoints at the SpawnBP dont get called.
I don’t know why :frowning: , please help
Help is appreciated.