Saving What I Want in Blueprint

I am also interested to see people’s answers to this.

Here’s a tutorial I found helpful for this though: https://www…com/watch?v=MLqypbTyZG8

It sounds like you could use the same basic method, a ForEachLoop for each of the actors you have in the level, but with boolean flags for whether the interaction you’re saving took place.

When you say ‘interactions with element’, how are you currently storing them? And can you give a detailed example?