saving struct variable does not work for me

Another thing I should mention is I try to run it within construction script.

I’m not sure if trace by channel works there or not cause lines appear and if I uncheck ignore self I get a hit.

And that’s the reason why my struct bools dont get set cause (except last trace for some reason is always true) trace does not register my spawned static mesh components (I have set collision enabled and visibility channel to block)

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