And this is how I understand to fire the OnSaveCommand custom event, but it doesn’t seem to work, so I’m stumped.
In the level blueprint (or wherever) I have an Input of Enter, and that gets from an Object variable the CustomSaveBlueprint class I made, and from that I can presumably fire off the OnSaveCommand (seems kind of like an Action>Activate Remote Event in UDK). Not getting any result in the log though - I have a PrintString that isn’t showing its string in the save blueprint.