Saving/loading Object Arrays after game quit/restart?

Hmm, I think I understand now… I’m handling the loading/saving from the Game Instance. However I cannot use the gamemode because it changes between levels. But still, the currency is getting saved even if I quit/restart the game, that’s what is confusing. The two in-game screenshots demonstrate that (dont mind the potion count - its not being saved, however on right corner of backpack you can see the gold currency).

What’s wrong here?! :sweat_smile: This project sometimes makes me feel like I am trying to run before walking…