Saving/loading Object Arrays after game quit/restart?

Do you mean ‘object’, like this?

If that’s the case, you can’t put it in the save game. You need to convert the object to a struct to save it, and you might as well have used structs the whole time.

You could write a bit of code to convert the object to a struct at the last moment before saving ( rather than re-writing eveything ).

1 Like