Saving/Loading and Array of Objects

Well hopefully Epic can reply to you on the matter then :slight_smile:

I prefer lower level to save as much space as possible on the HDD :slight_smile:

But once again,

Thank you for posting your research on generating dynamic meshes!

Your research saved me a lot of time!

Here’s a pic of a UV-Mapped generated Torus Knot with collision, that I made in-game, and the process was vastly sped up because you shared your research!

:heart:

Rama