Want to save high score to the web, so anyone can play the game from any computer and be going up against the “worldwide” leader-board. I can do local save game saving but then just for 1 person / 1 machine. I want the ability to save to web server (php / mysql).
Not much documentation out there on doing this on UE4 & Blueprints, or even if it is possible? How are Unreal developers in 2016 saving to remote leaderboards in Ue4? I can’t imagine I am the only one that wants this. Are Game Dev’s and players content with local storage only?
I don’t even need to make direct database connections from the Ue4 game if that is a major sticking point, if I can do something like a “XMLhttpRequest”. If I can send/get a web request (make unreal send and a URL to the web with variables) then I could do the php / database work myself.
Can someone point me in the right direction?
The best option I have found and will look into if this is what the collective says is my best option is the VaRest plugin. Do you have experience with it? 3rd party plugins are fine if they work, but looking for a Epic sponsored solution first.
Again, I can’t believe that I am the only dev looking for this type of a feature in 2016. How are you all saving data (high scores as an example) to a centralized online leaderboard?