Saving and loading problem on android only

My min SDK version is set to 9 and the max is set to 26, my SDK API level & NDK API level are both set to “latest”… I see the save file indeed if I choose the “Use ExternalFilesDir for UE4Game Files” and I can open it with a text editor and see the values inside but same problem the values get set in the menu level only, this is driving me up the wall to be honest.

I don’t really mind having “Use ExternalFilesDir for UE4Game Files” on anymore just as long as the save system works because my game completely relies on it to function properly and I don’t really want to redo the whole game in a different engine :frowning: … I really hope there’s a solution to this. Thank you either way for trying to help.