Saving and loading locations and properties of objects while being in editor. How to do?

Now, I succeeded saving and recalling all actors transforms in a level using the SaveGame class.

However, if anyone ever stumbles upon this post again, one thing might be of interest:

Although the class “Actor” pretend to serializable via SaveGame-Class, it does NOT really serialize!

So one has to to serialize property-members manually, it is not possible to save an actor with all its properties right out of the box, unfortunately.

That’s a pitty, as discussed here too.

However, thank you very much.

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