Top is saving performed in Game Instance
Middle is Build Save Game object just in case. This is what groups the data together and calls the function in question “World Status Save Data Get”)
Bottom is Load game function. You can see my print string where I’m checking the loaded value, and at this point on a new load, it has the wrong number)
(Sorry for the weird image, it would only let me upload one attachment I guess because I’m a new user so I just threw them all together in paint lol
Hopefully these are what you are wanting. I know it’s a bit weird and could probably be optimized a lot. It made sense in the beginning but as I’ve added new features and such it just turned into this nonsense lmao
