Savegame class and inst

I mean, it’s your choice at this point. You either show how you do it and someone pokes holes in it, you fix it and move on or you’re stuck.

What’s in the image is OK. The issue is elsewhere, where we cannot see and can’t possible guess how you wired it up.

For all we know you could be creating a new empty save game object every time the game starts… rather than load existing data. Which does sound like it a bit.