Save mesh in the map

I do not understand what you’re trying to do - respawn the player? Why get player class? What are we doing? What does it have to do with saving / loading?


You did not answer my question, so I’ll reiterate: is this part supposed to load and respawn everything?

If so, how many are saved and how many are loaded - count them; at least you’ll be closer to understanding what is going on.

Am I correct to think that you want to place some actors, save them, and then load them? Is that it?