I should of clarified, I meant something like on begin play add a new static mesh onto the actor then saving the actor with all of the data, locations, materials, mesh, collision, and again I don’t use plugins until I understand most on how it works. The save extension plugin says it saves everything or something like that, and I have no idea how to use it and I don’t know the details on what’s it saving. I’ve heard that saving takes a lot of space for the smallest things.