SAVE GAMES, SAVING A LOT OF DATA.

Another Question: Let’s say I saved multiple actors from the level into an array. Then I quit the game and load the array. How would I tell Unreal which element belongs to which actor? I’m currently using display name but it doesn’t sound the most efficient. Please respond with something that can support multiple actors of the same class. My save system is coming along now, I’ve been able to have an two events to call to save and load everything all at once with a save interface and it supports multiple levels by indexing numbers according to the levels at the end. When I finish the save system I could reuse it and set it up easily in future projects and I’d understand everything about it cause I built it! Thanks for your help so far!