SAVE GAMES, SAVING A LOT OF DATA.

Not sure. I’ve been using nested structs with few issues since 4.22 - that was the last time I experienced a major breakdown. Although I do take care when editing structs.

I do wish that unreal had more save
functions like “Save whole level” or
“Save whole actor(Including locations
etc.)”

Would be sweet! UE5’s must-have feature, for sure.

plugins that are easy to learn and
use, but are really useful

I’m not into plugins (the extended library is the only exception); do not feel too comfortable when I don’t know how things work under the hood. And yet here I am connecting colourful wires to nodes that perform seemingly magical things :smiley: