Saving is not the problem. Loading is.
You need a way to identify actors spawned in the level… A FGuid that you’re sure it’s unique and method to reconstruct that actor from data stored based on that Guid.
Saving is not the problem. Loading is.
You need a way to identify actors spawned in the level… A FGuid that you’re sure it’s unique and method to reconstruct that actor from data stored based on that Guid.