Save Game does not save the data I tell it to save

hmmm… I currently am able to get the array of actors to store them: like when I save the game, and print out the elements in the actors array, it prints out the name of all the actors that i have in the array. But like I said, when I close the game, reopen it, and load the saved stuff back in, the array is then empty again. Does this still agree with what you said about not being able to save actors like that?

Currently I have it so that whenever an actor is spawned, it is added to that array. Each actor has a type, stored as a variable, so perhaps instead of storing the entire actor in the array, I can just store a string with its type, or something?

Tldr: Even though it fills the array with the actors initially, it still doesn’t save, does this make sense with what you said about not being able to “just save actors like that?”

thank you again