Hey there @Akimikage! This question is very dependent on how your game operates, but in most singleplayer cases you’d like to keep one saving mechanism for the player data altogether unless there’s a decent reason to separate them such as multiplayer, level data not being relevant to player data, etc. This keeps your saves simple to manage, and when debugging it’s much easier to work with one save file than multiple. This can change depending on the scale however.