Save and load up-to-date TEXT how-to (no youtube video, no premade tools, please)

Well, I get this part. I’m more confused about where to attach the saving node.

Event BeginPlay appears to be linked to player BP. At start, my idea was to attach a game instance to the persistent level in order to be able to deal with future personnalizations. But judging by tutorials and your example, it seems I need to create a empty player instead.

But then a new problem occures, if there are changes to remember in the level, and they need to remain independant from the player… they will be lost.

Does “OnInitialized” Event used on the splash screen can work?