Save and load system(changing object,material or movement)in Blueprints

Now everything is clear to me. I will try to show you how to implement it with an example of a level blueprint

  1. Create a loading button template
    LoadButton

  2. Create a controlling widget


  3. Create a save game blueprint where you will store the list of saved states

  4. Create a save game blueprint where you will store the states

  5. In the level blueprint, build a widget and subscribe to its events. Next, build the save-load logic.



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