Save and load system(changing object,material or movement)in Blueprints

I’m not sure if I understood you correctly. Therefore, I will show how to make buttons for spawning a Static Mesh Actor with predefined parameters. I hope this helps.

  1. Make a template button widget with needed data variables.
    TemplateButton

  2. Make a controlling widget, place template buttons, and set data variables.

  3. Add events for spawning.

A slightly different approach is required if you want to change materials, static meshes, or the position of existing actors. However, I still don’t understand what exactly you want to do.

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