Finally you will need to add a function at Begin Play in the level blueprint. This will destroy all the actors saved and loaded in Items Destroyed.
This is done by selecting the Items_Destroyed actor that you added to your level (make sure to click on it in the actual level). Then open the level blueprint and, in the event graph, add a reference to that actor by right clicking and (with context sensitive checked) clicking create a reference to “Items_Destroyed”.
Next add the code in the image below. This will loop though and delete all the actors that were saved.
Note:
There is a delay at the beginning to make sure that all of the Actors in that array have loaded before trying to destroy them. The delay isn’t noticeable in game.