Greetings @Ben_Cykyria !
Sanity City looks so boss! Thank you for sharing your brainchild with us!
I’m really impressed with the character editor. I haven’t played many VR games, but the ability to create such a detailed full body character is amazing!
I find it really outstanding that you’ve included flatscreen co-ops with VR! This is incredible! Not only does this provide versatility for different styles of gameplay, it also doesn’t limit players from playing together if someone doesn’t have a VR headset. This opens the world and doesn’t force the game into a “members only” box.
I thoroughly enjoy your short, to-the-point devlogs! I’ve often wondered how game devs can improve the quality of VR. I thank you for addressing VR’s current state in not being able to render photorealistic worlds. That being said, I wholeheartedly agree that the future of VR will present itself via the Unreal Engine platform.
Does Sanity City currently provide an expanded inventory, or is the player limited to the available storage slots? Is the game “moddable” by creators? For instance, are creators able to design and implement their own mods for gameplay, expansion, or character items?