If you’re still looking for a solution, just edit the code and replace all TexSampler with **View.MaterialTextureBilinearWrapedSampler **and you’ll get rid of all the extra samplers.
If you’re still looking for a solution, just edit the code and replace all TexSampler with **View.MaterialTextureBilinearWrapedSampler **and you’ll get rid of all the extra samplers.