's Vertex Snap Editor Plugin, Download for You!

Hi !
This is great!!!

Question: how complex is to access the geometry of a mesh? I’m thinking to apply the same technique from Softimage using ICE ( visual scripting as well ) to UE4, and in order to do this I need to access the geometry of the mesh, mostly vertex position and store them into an array, then modify them using the existing tools/nodes inside blueprints.

Science fiction or doable within Blueprints right now?