I have to say the way it works is awesome, you can duplicate a mesh, click on a vertex move across the entire level, click on the destination vertex and you’re good. Very cool my productivity increased by 10 fold.
For the undo I can’t help you sorry :(. This said if they don’t already have something convenient in place I’m quite sure its going to happen or be documented soon because it’s at the core of the editor experience.
One issue I notice is that the plugin expects a destination vertex as soon as you press V for the second time. So as a result if you hit the V for the second time without a selection, it will snap randomly on the first vertex your mouse hovers.
It happens to me quite a lot by mistake and because we don’t have the undo feature its annoying especially when the thing snapped on the sky sphere.
I think it evens occurs when you past stuff with ctrl+v
How to solve?
Make sure it snaps only to a vertex that’s actually being highlited when you press V. If no destination vertex is highlited don’t snap anything until you repress V again when a destination vertex is highlighted.
Also maybe it would be a good idea to disable sky spheres from snaps, though with the above fix it might not be a problem anymore, no idea yet.
Another small problem I notice is the ‘drop to floor’ feature. It doesn’t work for me, when I use it the mesh moves a bit down but not entirely (about 1 meter remaining). Curiousely all meshes I drop on floor seems to fall at the same height in the air.
The meshes I use have their centerpoints on the bottom corner of the meshes. The floor I use is a simple flat mesh. I tried with meshes with scaled at 1 and 100 and they both have the same issue.
Also curiously, if I repeatedly press Y it starts to move on the side at what appears to be fixed offsets in one direction.