's UMG Tutorial: Create a Scrollable List of Buttons From a Dynamic Array

Rather than trying to use UMG in C++ Iā€™d recommend taking advantage of BlueprintImplementable Events to tell UMG whatever you want it to do from C++!

way you can do all the button creation logic in C++, and just send the parameters to BP / UMG to build and initialize the buttons.

Wiki on BP Implementable Events
https://wiki.unrealengine.com/Blueprints,_Empower_Your_Entire_Team_With_BlueprintImplementableEvent

:slight_smile: