's Particle Toolkit Vol. 1

[=Toukichiro;554829]
Weren’t most of the particles based on vfx from other games? If not entirely matching. It seems little high to be in the 40 dollar range if they are 1 to 1 match of another game meaning you would be forced rework them… The other thing is there no theme or general style, So you go from JRPG, Fantasy, Abstract and to Cartoon… I think it might be better for future packs to follow a specific theme cause there were a few particles I saw i wanted to review but at 40 dollars 3 to 5 particle systems isn’t worth that for me since the other don’t interest or reflect to the work I am doing.
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Toukichiro! next time please read the innitial post:

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Whats the main focus of this package?

I think its best to see it as a** small tool-box-like package filled with all kinds of neat little things that will help you make awesome particles.**
So yes, there are loads of particle effects available, and you can obviously use them to your liking…
But for me as the creator the main focus is providing you all with interesting content to make your own effects.
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The particles are only there to show you what can be done with all the new master materials, noise textures, masks, etc.

The amount of hours that went into:

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  • 13 Normal maps for UV distortion.
  • 25 Noise Textures, each filled with RGB and occasionally Alpha channels. (so that makes at least 75 noise textures)
  • At least 15 other RGB channel filled masks/textures.
  • 31 custom Static Vector Fields.
  • 110 static meshes usable for mesh-based particle effects. (and 10 more random meshes)
  • 8 Showcase levels. (Divided per week,and 4 screen-filling effects)

And what I consider the most valuable aspect of this package:

  • 9 Material functions!

(and more)

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for this toolbox alone makes 40-ish dollars a steal.
If you want game-ready effects, instead of using some personal creativity and touches by using these neat meshes, textures, vector fields, particle focused material functions, or, if you are either lazy, need fast prototyping, or have no creative drop of blood in your body… then yea… I can understand why you’d go for a pre-made particle pack :slight_smile:

Ok, brain lost control over punctuation in that sentence somewhere :stuck_out_tongue:

As for some of them looking like effects from other video games, that is most certainly true, but they have always been given a personal touch, and are there mainly just to showcase the aforementioned content.
If you want to use those effects go ahead, but that is far from the main focus on this package.

[=Panda Studios;554894]
This is based from a particle a day, so it’s not consistent because it’s not a pack that’s made to be consistent.

The price is up to really, and even if it’s not a consistent style he has no obligation to put this up on the marketplace. He just puts it on, and if people want it they’ll get it, but it really is up to him what he asks for it nor should anyone comment that the price is too high.
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hug
And I feel comfortable asking for this price.
Some of those material functions are close to giving away my edge on the kind of effects I make for clients.