Hee hee! Thanks !
**Update**
I am putting the jump pathing on hold at the moment to work on other aspects of Abatron, which Devero has just publicly announced here on the forums!
https://forums.unrealengine.com/showthread.php?45059-Abatron-the-making-of-a-UE4-Hybrid-game-)&p=151952&viewfull=1#post151952
He's done some amazing work with UE4 curves driven by C++ and Anim Blueprints!