's Multi-Threaded Dynamic Pathing System, Full Physics Support

Hee hee! Thanks !


**Update**

I am putting the jump pathing on hold at the moment to work on other aspects of Abatron, which Devero has just publicly announced here on the forums!

https://forums.unrealengine.com/showthread.php?45059-Abatron-the-making-of-a-UE4-Hybrid-game-)&p=151952&viewfull=1#post151952

He's done some amazing work with UE4 curves driven by C++ and Anim Blueprints!