's Multi-Threaded Dynamic Pathing System, Full Physics Support

Quick Update Video

Just a quick update video, showing how I am gathering all nav mesh areas that are non-contiguous / not directly pathable to from the goal location.

I am using test to determine which nav areas are valid to be pathed to via jumping!

Again the whole focus is nav areas which are non contiguous / jumping is required.

I am now going to use data to develop a jump-pathing system, an additional layer of pathing on top of UE4 pathing.

Enjoy!

https://youtube.com/2RWiD_epPiI