Quick Update Video
Just a quick update video, showing how I am gathering all nav mesh areas that are non-contiguous / not directly pathable to from the goal location.
I am using test to determine which nav areas are valid to be pathed to via jumping!
Again the whole focus is nav areas which are non contiguous / jumping is required.
I am now going to use data to develop a jump-pathing system, an additional layer of pathing on top of UE4 pathing.
Enjoy!