's Multi-Threaded Dynamic Pathing System, Full Physics Support

Phenomenal Work as usual !

Something I’ve had in mind for a long time is having normal sized characters that have to navigate around physics obstacles while having a giant sized character that just pushes things out of the way in pursuit. I could go nuts with ideas, though don’t want to flood you.

If you’re thinking of selling on the market place, I’d probably buy it if it’s in my range :wink:

Out of curiosity, what are the specs of the system you’re running the tests on?