's Multi-Threaded Dynamic Pathing System, Full Physics Support

PhysX Simulating Characters Pathing Over Dynamically Generated Ledges!

https://youtube.com/DtTN52_oTfQ

In video you get to watch as I construct a section of level using my in-game level editor tools!

Then my physX-simulating ball characters are able to path over the ledges using the ledge-path AI I developed and demo in a prior video!


**In-Game Editor Tools**

Again video is a fun demonstration of my in-game editor tools that are used to build levels while the UE4 Editor is closed!

Watch my AI units easily path over and through these **runtime user-generated** sections of level!

UE4 Nav Mesh Rebuild At Runtime

video shows off how good UE4 rebuild at runtime is, as you watch the AI find my player unit amongst dynamically generated pieces of level that you watch me build during the video!

As I say in my conclusion to the video:

Yay for UE4 Navigation Rebuild-At-Runtime!

:slight_smile: