's Multi-Threaded Dynamic Pathing System, Full Physics Support

Training PhysX Characters to navigate narrow ledges!

In video I trained my Physics-simulating AI units to stay on narrow ledges!

My final algorithm to do what you see in video ended up being only about 3 lines of code!

I show before and after video segments so you see what I achieved!

I did all of with a C++ custom UE4 path following component, using the UE4 navigation system.


**My Goals**

**Goal 1: **To enable PhysX-simulating characters to use UE4 Navigation system

**Goal 2: **To enable such PhysX-simulating characters to not fall off of every ledge as they try to path along narrow ledges to get to the player, without cheating / using Editor helpers or making it look artificial/clunky! The final movement still needs to look natural and PhysX-y !

**All goals achieved by end of video!**

https://youtube.com/d7mAhStMABo

Enjoy the video!



PS: Yes I did say **PhysX-y**! You know what I am talking about!