Training PhysX Characters to navigate narrow ledges!
In video I trained my Physics-simulating AI units to stay on narrow ledges!
My final algorithm to do what you see in video ended up being only about 3 lines of code!
I show before and after video segments so you see what I achieved!
I did all of with a C++ custom UE4 path following component, using the UE4 navigation system.
**My Goals**
**Goal 1: **To enable PhysX-simulating characters to use UE4 Navigation system
**Goal 2: **To enable such PhysX-simulating characters to not fall off of every ledge as they try to path along narrow ledges to get to the player, without cheating / using Editor helpers or making it look artificial/clunky! The final movement still needs to look natural and PhysX-y !
**All goals achieved by end of video!**
https://youtube.com/d7mAhStMABo
Enjoy the video!
PS: Yes I did say **PhysX-y**! You know what I am talking about!