@Benjaim.Smith
lovely to hear from you Ben!
I am uploading my latest AI Jump Pathing video right now!
I’ve used both, UE4 pathfinding / navmeshes are awesome!
My Custom Support for Huuuge AI Creatures and Terrains!
In the project for my book on UE4 C++ I use both UE4 pathing and my own nav mesh generation system + pathfinding C++ system (multi threaded of course) because the creatures in my game are huge and I wrote my own nav mesh generation algorithm to support huuuuge areas of terrain.