's Multi-Threaded Dynamic Pathing System, Full Physics Support

@Benjaim.Smith

lovely to hear from you Ben!

I am uploading my latest AI Jump Pathing video right now!

I’ve used both, UE4 pathfinding / navmeshes are awesome!

My Custom Support for Huuuge AI Creatures and Terrains!

In the project for my book on UE4 C++ I use both UE4 pathing and my own nav mesh generation system + pathfinding C++ system (multi threaded of course) because the creatures in my game are huge and I wrote my own nav mesh generation algorithm to support huuuuge areas of terrain.