's Multi-Threaded Dynamic Pathing System, Full Physics Support

I did everything using just PathFollowingComponent!

I did a lot of calculations in Character class, and that’s about it!

I think you should just get started and see how it goes!

Here’s a wiki tutorial on using a custom PathFollowingComponent (by )

https://wiki.unrealengine.com/Unreal_Engine_AI_Tutorial_-_1_-_Making_AI_Jump_as_a_Part_of_Path_Following


**Video Of 's Jump Pathing AI**

In video, my AI is dynamically finding jumping routes without any help from nav links, runtime-created or placed in the editor!

I could make a whole new level setup in about 5 min and they would perform in the same way they do in video!


/0GX-1x-wACI


:)