's Multi-Threaded Dynamic Pathing System, Full Physics Support

Just revisiting fun video of my success with getting UE4 AI system working with physics simulating rolling balls, hee hee!

there’s no Matinee or tracks or splines in the editor involved here!

is all done via C++ AI system, and I am picking destinations for the AI units to move to and then they are going their!

I also made my own AI Jump volume, which tosses the balls into the air, forcing them to retrace their way back to their chosen destination.

's Physics Character Pathing System

I just had a major AI Victory!

I overrode and rewrote large portions of Epic’s Character AI Pathing system to work with physics simulating characters!

There’s no native support for , but using some of my own functions that I’ve been writing for my physics multiplayer game, I was able to do it!

Epic very nicely exposed as virtual all the functions I needed to override, thank you Epic!

Here is the result!

https://youtube.com/osC5GI_t7Ic

:heart: