Update for 4.19 is already being processed by Epic, it should appear soon. Along with 4.19 compatibility, there is a small update/clean-up:
- Added SplineMesh Extend option. It extends start or end spline meshes to fix some too ‘squished’ meshes, e.g. on bridges.
- Added SEED value (it’s under General section) that works with random streams. This allows you to tweak parameters without regenerating the asset every time.
You can also ‘save’ your favorite generation results this way, by typing in the SEED value. - Cleaned up Details panel by hiding unnecessary default UE variable categories.