[QUOTE=JoeWintergreen;604867]
Hey @, I’ve got the first version you released and haven’t updated yet. My only issue with it (it’s awesome) is it screws up my static lighting if I don’t merge-actors it and bake 'em out - I can build, but once I re-open the map the constructionscript re-runs and I get preview lighting. I don’t even need static lighting on these things, so ideally they’d just be movable? Just wondering if you’d implemented a fix for that yet.
[/QUOTE]
I’ve just tested it on my end and looks like setting the non-merged mesh to movable helps with this. In StemSpline_BP go into AddSplineMeshes function and in the Add Spline Mesh Component node change Mobility to Movable. I’ll send a hotfix with this soon, sorry about the issue.